From qBoids To Fish
Dodany: Feb 7, 2012
Od: MarleysGhostUK
Czas: 1:24
A quick video showing the progression from non rotating qboids (cubes) through creating the functionality for calculating pitch, yaw and roll for a boid body mesh, to my first attempt at "fish". For more information: http://www.youtube.com/watch?v=zNYvUhJoZlk http://www.leadwerks.com/werkspace/blog/6/entry-824-meet-the-flockers/
Kanał: Games
Tagi: leadwerks udk unity 3d flocking boids lua ai three-dimensional space fish alife
Wyświetlenia: 214 Komentarze: 1
rekindledphoenix Wypowiedź:
Feb 7, 2012 - That's awesome!! Will you be sharing this?