From qBoids To Fish

Dodany: Feb 7, 2012

Od: MarleysGhostUK

Czas: 1:24

A quick video showing the progression from non rotating qboids (cubes) through creating the functionality for calculating pitch, yaw and roll for a boid body mesh, to my first attempt at "fish". For more information: http://www.youtube.com/watch?v=zNYvUhJoZlk http://www.leadwerks.com/werkspace/blog/6/entry-824-meet-the-flockers/

Kanał: Games

Tagi: leadwerks  udk  unity  3d  flocking  boids  lua  ai  three-dimensional space  fish  alife 


   Wyświetlenia: 214    Komentarze: 1

rekindledphoenix Wypowiedź:

Feb 7, 2012 - That's awesome!! Will you be sharing this?