Let's Play MMX Command Mission Part #025 Laser Rooms Done
Dodany: Feb 6, 2012
Od: RPGLoony
Czas: 18:21
Finishing up the laser part of this... Then to go look for the Liquid Glob.
Kanał: Games
Tagi: megaman mega man command mission rpg playstation2 ps2 gamecube game cube zero shadow general redips epsilon final strike let's play lets wildjango marino capcom axl preon massimo spider dr. psyche mach jentra botos silver horn incentas scarface force metal ferham zenny role-playing game gameplay playthrough video game gaming playthrough part chapter stage battle system
Wyświetlenia: 75 Komentarze: 4
RPGLoony Wypowiedź:
Feb 6, 2012 - Glad I am not the only one who thinks that. Please game designers, realize that encounters in puzzle rooms are just about the most annoying thing to do in your game. Especially when these encounters are inconsequential ones.
RolfChristin Wypowiedź:
Feb 6, 2012 - It could be worse. At least it's not a 1st person jumping puzzle with random encounters in an area with high encounter and ambush rates.
RPGLoony Wypowiedź:
Feb 7, 2012 - You and your evil thoughts.
LunaticScreamer Wypowiedź:
Feb 6, 2012 - Oh those laser puzzles...I thought that part just dragged on and on, especially with the normal enemies that aren't even threats right now (Yes, that includes the new enemies introduced in this particular puzzle area). And the next boss...not sure how you'll handle it, but the way I go about it, the boss basically never does any damage to my team. Yeah.