MarleysGhostUK profile

W serwisie od: Oct 14, 2009

Imię: MarleysGhostUK

Płeć: Male

Lokalizacja: GB

Oglądane: 0

Subskrypcja: 39

Kanały: 9401

Video (35)

Serious Sam 3: BFE - Summer In Cairo - All 17 Secrets

Tagi: Serious Sam 3: BFE  Summer In Cairo  Secrets  Serious Sam  Walkthrough  Cheats  PC  BFE  Gameplay  Playthrough 

Serious Sam 3: BFE - Summer In Cairo - All 17 Secrets No thrills, just showing the locations.

Monster Mayhem

Tagi: Pathfinding  Blitzmax  Leadwerks  AI  A*  astar  Lua  Waypoints  Pathnodes  Monster  Vehicles  Trucks  Game  Lua (programming Language) 

Monster trucks that is, not the big teeth, flesh eating scaled skin variety. This started as a thought exercise and turned into the start of vehicle AI. The truck has auto steering which will steer the truck to a designated point, as demonstrated in the opening of the video. Currently the truck...

From qBoids To Fish

Tagi: Leadwerks  UDK  Unity  3D  Flocking  Boids  lua  AI  Three-dimensional Space  Fish  alife 

A quick video showing the progression from non rotating qboids (cubes) through creating the functionality for calculating pitch, yaw and roll for a boid body mesh, to my first attempt at "fish". For more information: www.youtube.com www.leadwerks.com

Ulubione (72)

Weapon/Third Person Weapon Testing

Tagi: ue3  unreal engine 3  ratsgame  magic stone studios  3d masons  animation 

Magic Stone Studios, LLC. http://www.3dmasons.com/blogs/weapons-crosshair Click the above link to learn more about what's going on since according to my profile I randomly posted this up. I'm currently creating a framework with Unreal Engine 3 for R.A.T.S., one of our many games, which was also...

Why do people laugh at creationists? (part 1)

Tagi: venomfangx  evolution  science  Atheism  radio  creationism  creation  God  Dawkins  Religion  christ  kirk  Cameron 

Why do people laugh at creationists? (part 1). The only people so stupid as to not understand the answer are the creationists themselves.

Water

  • Czas: 0:31
  • Wyświetleń: 816
  • Autor: knighty

Tagi: DirectX  Nightengine  C++  Water  Graphics