Joshua Brookover

Hurr Durr

Tagi: Hurr  Françoise Durr 



Cannon (Ball Physics)

Tagi: cannon  physics  elastic  collisions 

Here's a program I made, given only one function to work with: 'AddPixel'. So each pixel you see, I had to calculate and place on the screen. As complicated as it sounds, it's not too difficult to do, and it's an absolutely fabulous way to learn simple collision detection, physics and matrix...



Student Developed Physics Engine

Tagi: Student  devry Irving  Physics  Physics Engine  devry University  Sphere  OBB  Bungee  Demo  Demonstration  Joshua Brookover 

This is the physics engine that I developed in 8 weeks for the Applied Development Project course ("Junior Project") at DeVry University. It is heavily based (and dependent) on DirectX. This is because it was made very specifically for another game (and the purpose of learning, of course). That...



Final Nuke Playthrough - ShellBlast

Tagi: shellblast  vertigo  games  nuke 

My play through the final nuke in ShellBlast by Vertigo Games. Get the game here: www.vertigogaming.net Special thanks to DarthCaniac for fixing up the video for me. www.youtube.com



Level Editor

Tagi: Level Editor  Hamsters 



Weighted A* Using Genetic Algorithms

Tagi: 20110823  0100  18  mpeg2video 



3D Collision Detection 01

Tagi: 3D  Collision  Detection  Sphere  AABB  OBB  Plane  Closest Point  School  Project  devry 

3D collision detection between Spheres, AABBs, OBBs and Planes. The little circles on the shapes pointing toward the top-left camera are the "closest points" to the camera on the shapes.



FiT AI

Tagi: Game Theory Labs  Field Theory  fit AI  Artificial Intelligence 

gametheorylabs.com The first demo of the GPU accelerated Field Theory Artificial Intelligence. I am switching between 5 different maps that have all been calculated on the GPU.



GPU Accelerated Influence Maps

Tagi: gpu  accelerated  influence  map  devry Irving 

This is a demonstration of influence maps calculated on the GPU. Demonstrated are two influence maps that are combined into one "combo" influence map. The first influence map is based on danger. Enemies give off an aura of negative (red) influence, while allies give off an aura of positive...



Compelling Story of an Extradimensional Hamster

Tagi: Narrative  Hamsters  Development  Log 

won several awards for compelling story hamsters are great at parties



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