Joshua Brookover
Cannon (Ball Physics)
- Czas: 1:21
- Wyświetlenia: 72
- Autor: JoshuaBrookover
Tagi: cannon physics elastic collisions
Here's a program I made, given only one function to work with: 'AddPixel'. So each pixel you see, I had to calculate and place on the screen. As complicated as it sounds, it's not too difficult to do, and it's an absolutely fabulous way to learn simple collision detection, physics and matrix...
Student Developed Physics Engine
- Czas: 1:52
- Wyświetlenia: 314
- Autor: JoshuaBrookover
Tagi: Student devry Irving Physics Physics Engine devry University Sphere OBB Bungee Demo Demonstration Joshua Brookover
This is the physics engine that I developed in 8 weeks for the Applied Development Project course ("Junior Project") at DeVry University. It is heavily based (and dependent) on DirectX. This is because it was made very specifically for another game (and the purpose of learning, of course). That...
Final Nuke Playthrough - ShellBlast
- Czas: 3:42
- Wyświetlenia: 79
- Autor: JoshuaBrookover
Tagi: shellblast vertigo games nuke
My play through the final nuke in ShellBlast by Vertigo Games. Get the game here: www.vertigogaming.net Special thanks to DarthCaniac for fixing up the video for me. www.youtube.com
Weighted A* Using Genetic Algorithms
- Czas: 3:13
- Wyświetlenia: 472
- Autor: JoshuaBrookover
Tagi: 20110823 0100 18 mpeg2video
3D Collision Detection 01
- Czas: 2:20
- Wyświetlenia: 408
- Autor: JoshuaBrookover
Tagi: 3D Collision Detection Sphere AABB OBB Plane Closest Point School Project devry
3D collision detection between Spheres, AABBs, OBBs and Planes. The little circles on the shapes pointing toward the top-left camera are the "closest points" to the camera on the shapes.
FiT AI
- Czas: 0:19
- Wyświetlenia: 110
- Autor: JoshuaBrookover
Tagi: Game Theory Labs Field Theory fit AI Artificial Intelligence
gametheorylabs.com The first demo of the GPU accelerated Field Theory Artificial Intelligence. I am switching between 5 different maps that have all been calculated on the GPU.
GPU Accelerated Influence Maps
- Czas: 0:32
- Wyświetlenia: 271
- Autor: JoshuaBrookover
Tagi: gpu accelerated influence map devry Irving
This is a demonstration of influence maps calculated on the GPU. Demonstrated are two influence maps that are combined into one "combo" influence map. The first influence map is based on danger. Enemies give off an aura of negative (red) influence, while allies give off an aura of positive...
Compelling Story of an Extradimensional Hamster
- Czas: 0:54
- Wyświetlenia: 338
- Autor: JoshuaBrookover
Tagi: Narrative Hamsters Development Log
won several awards for compelling story hamsters are great at parties
Strona: 1 z 2

